Rambo Siu
3D Artist
www.Rambo3D.com
Rambo_Siu @ yahoo.com
Skills
Modeling, Texturing, World Building, Skinning, Concepting, Animating
Software
3ds Max, Zbrush, Photoshop, Crazy Bump, Unreal engine, Hero engine, Perforce, Xnormal,
Education
The Art Institute of Washington, Arlington, VA
Bachelor of Fine Art, Media Arts and Animation
Shipped Titles
-Kingdoms of Amalur: Reckoning: Feb 2012 ( Xbox 360 , PS3 , PC )
-Kingdoms of Amalur: Reckoning: Legend of Dead Kel ( Xbox 360 , PS3 , PC )
-Kingdoms of Amalur: Reckoning: Teeth of Naros ( Xbox 360 , PS3 , PC )
Experience
Zenimax Online Studios World Building Intern Sep 2012 - Present
-Lighting environment
-Creating enviroments with assets
-Terrain building
Big Huge Games (38 Studios) Character Artist Feb 2010 – May 24, 2012
-Created high & low poly characters /weapons /armors and textures
-Implemented and polished outsourced art
-Skinned models to rigs
-Concepted weapons and armor
Big Huge Games (THQ) Art Intern Jan 2009 - May 2009
Awards
-Awarded the Washingtonian award (Highest Academic Achievement Award at AIW)
-Awarded a $35,000 scholarship to The Art Institute of Washington
-1st place 3D model in GameX Steampunk Art Competition
-2nd place in AIW Student 2009 Art Show
-Best in show animation “You are what you eat” Visually Wired 2009
References
Tim Coman- Art Director
Alan Denham- Lead Character Artist
References contact info available upon request